Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them. This, combined with a considerable skill at archery and swordsmanship, is very useful in warfare.
Special Notes: In woodlands, this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
Advances from: | Elvish Archer |
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Advances to: | Elvish Avenger |
Cost: | 41 |
HP: | 42 |
Movement: | 6 |
XP: | 90 |
Level: | 2 |
Alignment: | neutral |
ID | Elvish Ranger |
Abilities: | ambush |
sword blade | 7 - 3 melee | ||
bow pierce | 7 - 4 ranged |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 3 | 30% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 1 | 70% |
Frozen | 2 | 30% |
Hills | 2 | 50% |
Impassable | 99 | 30% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 40% |
Shallow Water | 2 | 30% |
Swamp | 2 | 40% |
Unwalkable | 99 | 20% |